A group of strangers find themselves trapped in a maze-like prison. It soon becomes clear that each of them possesses the peculiar skills necessary to escape, if they don't wind up dead first.
A brutal mugging leaves Grey Trace paralyzed in the hospital and his beloved wife dead. A billionaire inventor soon offers Trace a cure — an artificial intelligence implant called STEM that will enhance his body. Now able to walk, Grey finds that he also has superhuman strength and agility — skills he uses to seek revenge against the thugs who destroyed his life.
High School student David Lightman has a talent for hacking. But while trying to hack into a computer system to play unreleased video games, he unwittingly taps into the Defense Department's war computer and initiates a confrontation of global proportions. Together with his girlfriend and a wizardly computer genius, David must race against time to outwit his opponent and prevent a nuclear Armageddon.
On a road trip, Nic and two friends are drawn to an isolated area by a computer genius. When everything suddenly goes dark, Nic regains consciousness – only to find himself in a waking nightmare.
When the dead discover a means to contact the living through electronic devices, cellphones and computers become open gateways to monstrosities and destruction.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
For years, we have tried to harness the power of the human mind… and failed. Now, one breakthrough will change everything. Beyond technology. Beyond humanity. Beyond control. David, Ryan, and Jordan hope the telepathy invention will solve all their problems, but the bleeding-edge technology opens a Pandora’s box of new dangers, as the team discovers that when they open their minds, there is nowhere to hide their thoughts.
In a world in which Great Britain has become a fascist state, a masked vigilante known only as “V” conducts guerrilla warfare against the oppressive British government. When V rescues a young woman from the secret police, he finds in her an ally with whom he can continue his fight to free the people of Britain.
When a rare phenomenon gives police officer John Sullivan the chance to speak to his father, 30 years in the past, he takes the opportunity to prevent his dad's tragic death. After his actions inadvertently give rise to a series of brutal murders he and his father must find a way to fix the consequences of altering time.
In 1988, Philadelphia police officer Thomas "Locke" Lockhart, hungry to become a detective, begins tracking a serial killer whose crimes defy scientific explanation. When the killer mysteriously resurfaces nine years later, Locke's obsession with finding the truth threatens to destroy his career, his family, and possibly his sanity.
Marshall Lawson is the commander of an elite military unit. Marshall Lawson loses his strike-team in a cold-blooded and seemingly random attack, and he takes it upon himself to investigate the attack, with the help of his girlfriend Tia and his friend Dwayne.
Paris, 1830. In the heart of the town, Vidocq, a famous detective, disappears as he fights the Alchemist, an assassin that he has been pursuing for a few months. His young biographer, Etienne Boisset, decides to avenge Vidocq's death and takes the investigation on...
Specialists gather in a top-secret facility to investigate a series of strange deaths on beaches along the Atlantic Ocean. One of the team's scientists examines video evidence to uncover a possible parasitic explanation for the fatalities. But when a determined detective sends her the crazed writings of a mysterious homeless man, the scientist slowly learns that the actual threat may be more dangerous -- and far older -- than anyone ever imagined. Can she convince her colleagues of the true danger before an ancient force rises from the sea to bring madness and death to all of humanity?
Two fledgling inventors discover a complex method to manipulate reality. At first, they successfully game the stock market with it, but the consequences of the invention start to catch up with them.
Set in a post-apocalyptic world, young Thomas is deposited in a community of boys after his memory is erased, soon learning they're all trapped in a maze that will require him to join forces with fellow “runners” for a shot at escape.
Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD’s vastly superior forces and uncover its shocking plans for them all.
Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.