R
(Under 17 requires accompanying parent or adult guardian 21 or older. The parent/guardian is required to stay with the child under 17 through the entire movie, even if the parent gives the child/teenager permission to see the film alone. These films may contain strong profanity, graphic sexuality, nudity, strong violence, horror, gore, and strong drug use. A movie rated R for profanity often has more severe or frequent language than the PG-13 rating would permit. An R-rated movie may have more blood, gore, drug use, nudity, or graphic sexuality than a PG-13 movie would admit.)
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Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.
After Sabrina is abducted, she finds herself in an underground lair, forced to do battle with other innocent women for the amusement of unseen spectators. Each of these reluctant warriors has something to lose, but only one will remain when the game is done.
In a massive, mysterious chamber, fifty strangers awaken to find themselves trapped with no memory of how they got there. Organized in an inward-facing circle and unable to move, they quickly learn that every two minutes, one of them must die…executed by a strange device in the center of the room.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.