Four friends who partake in a popular Los Angeles escape room find themselves stuck with a demonically possessed killer. They have less than an hour to solve the puzzles needed to escape the room alive.
Between the events of 'Saw' and 'Saw II', a sick and desperate John Kramer travels to Mexico for a risky and experimental medical procedure in hopes of a miracle cure for his cancer, only to discover the entire operation is a scam to defraud the most vulnerable. Armed with a newfound purpose, the infamous serial killer returns to his work, turning the tables on the con artists in his signature visceral way through devious, deranged, and ingenious traps.
Special Agent Strahm is dead, and Detective Hoffman has emerged as the unchallenged successor to Jigsaw's legacy. However, when the FBI draws closer to Hoffman, he is forced to set a game into motion, and Jigsaw's grand scheme is finally understood.
Six people unwittingly find themselves locked in another series of escape rooms, slowly uncovering what they have in common to survive... and discovering they've all played the games before.
Despite Jigsaw's death, and in order to save the lives of two of his colleagues, Lieutenant Rigg is forced to take part in a new game, which promises to test him to the limit.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.
Twelve strangers wake up in a clearing. They don't know where they are—or how they got there. In the shadow of a dark internet conspiracy theory, ruthless elitists gather at a remote location to hunt humans for sport. But their master plan is about to be derailed when one of the hunted turns the tables on her pursuers.
High school student Shun Takahata is bored. Bored with the day-to-day monotony of school and life, he prays for change, for something exciting. Suddenly, he and his classmates are forced to play deadly children's games and facing terrifying creatures from a talking Daruma doll to a sharp-clawed lucky cat.
A social media personality travels with his friends to Moscow to capture new content for his successful vlog. Always pushing the limits and catering to a growing audience, they enter a cold world of mystery, excess, and danger. When the lines between real life and social media are blurred, the group must fight to escape, and survive.
After Sabrina is abducted, she finds herself in an underground lair, forced to do battle with other innocent women for the amusement of unseen spectators. Each of these reluctant warriors has something to lose, but only one will remain when the game is done.
Every ten years, in an unsuspecting town, The Tournament takes place. A battle royale between 30 of the world's deadliest assassins. The last man standing receives the $10,000,000 cash prize and the title of World's No. 1 Assassin, which itself carries the legendary million dollar-a-bullet price tag.