Dolph Springer wakes up one morning to realize he has lost the love of his life, his dog, Paul. During his quest to get Paul (and his life) back, Dolph radically changes the lives of others -- risking his sanity all the while.
A story of a group of humanoid rabbits and their depressive, daily life. The plot includes Suzie ironing, Jane sitting on a couch, Jack walking in and out of the apartment, and the occasional solo singing number by Suzie or Jane. At one point the rabbits also make contact with their “leader”.
Unjustly accused of staging a spooky practical joke complete with ghosts, Daphne, Velma, Fred and Shaggy are suspended from Coolsville High. To clear their names, they team up to solve the supernatural mystery…and head straight into nonstop laughs and adventure.
Max and Annie's weekly game night gets kicked up a notch when Max's brother Brooks arranges a murder mystery party -- complete with fake thugs and federal agents. So when Brooks gets kidnapped, it's all supposed to be part of the game. As the competitors set out to solve the case, they start to learn that neither the game nor Brooks are what they seem to be. The friends soon find themselves in over their heads as each twist leads to another unexpected turn over the course of one chaotic night.
After solving their last mystery at Spooky Island, the Mystery Inc. gang is back in Coolsville, where they are being honored with their very own exhibit at the Coolsonian Criminology Museum. However, when a masked villain steals costumes of classic monsters on display and brings them to life, the gang must come out of retirement to solve the case.